Open vacancies
- Commercial (0)
- Communications (0)
- Digital (Editorial) (0)
- Digital (Non-Editorial) (0)
- Finance (0)
- HR & Administration (0)
- Information Technology (0)
- Legal (0)
- Newsgathering (0)
- Output (0)
- Planning & Operations (0)
- Technical (0)
SNA1806 - 3D/Unreal Artist
-
DivisionOutput
-
DepartmentDesign Team
-
SectionNot Applicable
-
Contract TypePermanent
-
LocationAbu Dhabi
-
Closing Date16-Apr-2022
Job Description
The role of an Unreal Artist is to create cutting-edge cinematic storytelling scenes, AR/VR and motion graphics close to realistic output in coordination with branding and on-air graphics content for Sky News Arabia.
Key Responsibilities
- Create and Develop Cinematic AR/VR stories with storyboards for the SKY NEWS ARABIA
- Create and develop High quality environments, props, 3d models and set for variety of locations and scenarios
- Strong artistic ability to visualize entire AR/VR story
- Willingness to share knowledge
- Excellent communication and organizational skills, and the ability to work within a team required.
- Excellent skills in task management and prioritization required.
- Creating 3d library for daily work and custom normal workflow
- Support VIZRT Designers with 3d models and environment by baking low-poly models
- Ability to work independently, take initiative and establish processes required.
- Work closely with the Senior Members of the team to develop ideas, execution, and rendering of complex scenes and animation sequences.
Key Skills, Experience and Educational
- Bachelor degree in computer science or any degree related to ART or broadcast.
- 5 years’ experience in 3D Modelling and environment creation.
- Minimum 3-years’ experience with AR/VR and Unreal Engine.
- Strong polygonal modelling skills-able to generate clean and efficient models in a fast pace.
- Create a custom workflow for baking models from high to low poly.
- Working knowledge of the content creation tools and processes involved in real-time 3D asset production.
- Excellent skills in creating props, architecture, surface, 3d models, textures, materials, camera animation and lighting.
- Extensive knowledge in (ADOBE, 3D softwares, Substance, Zbrush, Quixel etc) ZERO density VizRT is a plus.
- Extensive experience with unreal 4 sequencer/blueprints/cascade etc.
- Strong sense of composition, colour, and skilled in creating mood and atmosphere.
- Knowledgeable in using market place.
- Understating Unreal 4 rendering pipeline and to create cinematic look with it.
- Redshift, Octane, Arnold render software and knowledge of render farms is required.
- Strong understanding of efficient UV layout for low poly objects.
- Understand the cutting edge technology, tools and have an in-depth knowledge of production process for broadcast/digital industry.
- Ability to work within tight deadlines while maintaining high visual quality.
- Ability to juggle multiple projects simultaneously.
- Proven professional track record with 3+ year’s knowledge of general practices.
- Create realistic PBR Textures & Shaders, clean object topology.
- Rigging, scripting, motion capture is a plus in Maya or other software.
- Coaching, mentoring and showing proactivity and interacting with other colleges and other departments to solve problems and improve workflow.
- Self-motivated with positive can-do attitude.
- Fluent in both written and spoken English, Arabic is a plus.
Note: you will be required to attach the following:
- Resume/CV
- Showreel / Personal website